Prestige Classes

The following prestige class is designed for the world of Baledar.  All content, except for flavor text, is designated as open game content as described in the Open Gaming License.

Shadowblade

Almost everyone is keenly aware of the deep-seated hatred between elves and drow.  Long ago, the elven race was divided by great racial wars.  The surface elves never forgot the betrayal of those that fled underground.  Out of this racial hatred arose the Shadowblades.  Refined in the furnaces of racial hatred and forged on the anvils of experience and time the shadowblades train to take the fight directly to the drow.  The shadowblade is the eye at the center of a whirling storm of blades.  Masters of two-weapon fighting the shadowblades hone their senses to effectively fight in the lightless environment of the Underdark.  Their highly acrobatic fighting style is a wonder to behold as their blades criss-cross in unison.  Storytellers use colorful terms such as dancer to describe the movement of a shadowblade and his two blades, but mastery of this fighting style is not about dancing. Nor is it about impressing anyone-least of all poets or storytellers. The shadowblade focuses on learning the ultimate secrets of two-weapon fighting for a single purpose-the destruction of the drow.  For this purpose they train to overcome drow defenses and to resist drow tactics and spells.

Typically hardy individualists, shadowblades rarely learn their skills through any sort of formal training. Instead, they master their art though constant application of its disciplines, research and experimentation on their foes.  They spend countless hours in introspection and meditation in very dark places.  Similarly, no matter how famous shadowblades become, it's rare for them to take on students.  Their art, they say, is one that can be learned but never really taught.

This prestige class is open to all classes, though fighters, rangers and multiclass fighter/rogues are the most common.  Even then, shadowblades are very rare.

 

Hit Die: d8.

Requirements

To qualify as a shadowblade, a character must fulfill the following criteria.

Base Attack Bonus: +9
Feats: Ambidexterity, Combat Reflexes, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any).
Balance: 6 ranks
Hide:6 ranks
Move Silently: 6 ranks
Tumble: 6 ranks

Class Skills

The shadowblade’s class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Decipher Script (Int, exclusive skill), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Pick Pocket (Dex), Profession (Wis), Search (Int), Spot (Wis), Tumble (Dex), and Use Rope (Dex).  See Chapter 4: Skills in the Player’s Handbook for skill descriptions.

 

Skill Points at Each Level: 6+ Int modifier.

Class Features

All of the following are features of the shadowblade prestige class.

Weapon and Armor Proficiency: Shadowblades are proficient with all simple and martial weapons, light armor and medium armor but not with shields.  Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket and Tumble.  Also, Swim checks suffer a –1 penalty for every 5 pounds of armor and equipment carried.

Improved Two-Weapon Fighting:  Beginning at 1st level, a shadowblade can fight with two weapons as if he had the Improved Two-Weapon Fighting feat when he is wearing light armor or no armor.  He loses this ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword).

Darkvision:  At 1st level, a shadowblade can see in the dark as though he were permanently under the effect of a darkvision spell.  This is a supernatural ability.

Blind-fight:  At 2nd level, a shadowblade gains the ability to fight even when unable to see his opponents.

Off-Hand Parry:  At 2nd level, the shadowblade gains Off-Hand Parry as a bonus feat. As he gains shadowblade levels, his AC bonus from this feat increases, rising to +4 at 4th level and to +6 at 6th level.

Evasion:  At 3rd level, a shadowblade gains the extraordinary ability evasion.  If exposed to any effect that normally allows him to attempt a Reflex saving throw for half damage (such as Fireball), he takes no damage with a successful saving throw.  The evasion ability can only be used if the shadowblade is wearing light armor or no armor.

Shadow Jump:  At 3rd level, the shadowblade gains the ability to travel between shadows as if by means of a dimension door spell.  The limitation is that the magical transport must begin and end in an area with at least some shadow.  The shadowblade can jump up to a total of 20 feet each day in this way, although this may be a single jump of 20 feet or two jumps of 10 feet each.  The distance a shadowblade can jump each day doubles at 5th, 8th and 10th level (40 feet at 5th level, 80 feet at 8th level and 160 ft at 10th level.)  This amount can be split up among many jumps but each jump, no matter how small, counts as a 10-foot increment.  (For instance a 5th level shadowblade who jumps 32 feet cannot jump again until the next day.)

Poison Resistance:  At 4th level, a shadowblade gains a resistance bonus equal to his shadowblade class level to saves vs. poison from spiders or poison manufactured by the drow.  This is a supernatural ability.

Defensive Roll:  Starting at 5th level, the shadowblade can roll with a potentially lethal blow to take less damage from it.  Once per day, when a shadowblade would be reduced to 0 hit points or less by damage in combat (from a weapon or other blow, not a spell or special ability), the shadowblade can attempt to roll with the damage.  He makes a Reflex saving throw (DC=damage dealt) and, if successful, takes only half damage from the blow.  He must be aware of the attack and be able to react to it in order to execute his defensive roll.  If he is in a situation that would deny him any Dexterity bonus to AC, he can’t attempt the defensive roll.

Greater Two-Weapon Fighting:  At 6th level, a shadowblade can fight with two weapons as if he had the Greater Two-Weapon Fighting feat when he is wearing light armor or no armor.  He loses this ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword.)

Spell Resistance:  The 7th level shadowblade gains spell resistance equal to 10 plus his class level.  This is a supernatural ability.

Improved Evasion:  This extraordinary ability, gained at 7th level, works like evasion (see above).  While the shadowblade still takes no damage on a successful saving throw against attacks that allow a Reflex saving throw for half damage (breath weapon, fireball, and so on.), he now takes only half damage on a failed saving throw (the shadowblade’s reflexes allow him to get out of harm’s way with incredible speed).

Slippery Mind:  This extraordinary ability, gained at 8th level, represents the shadowblade’s ability to wriggle free from magical effects that would otherwise control or compel him.  If the shadowblade is affected by an enchantment and fails his saving throw, one round later he can attempt his saving throw again.  He only gets to attempt this extra chance once.  If it fails as well, the spell’s effect proceeds normally.

Absolute Ambidexterity:  Beginning at 9th level, the shadowblade's attack penalties for fighting with two weapons lessen by 2 when he is wearing light armor or no armor. Thus, if he fights with a light weapon in his off hand, he suffers no penalties on his attack rolls for fighting with two weapons. (If the off-hand weapon is not light, he suffers a -2 penalty on attack rolls with both his primary hand and his off-hand.)

Supreme Two-Weapon Fighting:  At 10th level, a shadowblade gains an additional attack with his off-hand weapon when he is wearing light armor or no armor. In addition to the three attacks he already has each round with his off-hand weapon (for improved Two-Weapon Fighting and Greater Two-Weapon Fighting) at penalties of 0, -5, and -10, respectively, he is also entitled to a fourth attack with his off-hand weapon at a -15 penalty (see Table 8-2: Two-Weapon Fighting Penalties in the Player's Handbook).  He loses this special ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword).

 

The Shadowblade

Class Level

Base

Attack Bonus

Fort Save

Ref Save

Will Save

Special

1st

+1

+0

+2

+2

Darkvision, Improved Two-weapon Fighting

2nd

+2

+0

+3

+3

Blind-fight, Off-hand Parry +2

3rd

+3

+1

+3

+3

Evasion, Shadow Jump (20 ft.)

4th

+4

+1

+4

+4

Poison Resistance, Off-hand Parry +4

5th

+5

+1

+4

+4

Defensive Roll, Shadow Jump (40 ft.)

6th

+6

+2

+5

+5

Greater Two-Weapon Fighting, Off-hand Parry +6

7th

+7

+2

+5

+5

Spell Resistance, Improved Evasion

8th

+8

+2

+6

+6

Shadow Jump (80 ft.), Slippery Mind

9th

+9

+3

+6

+6

Absolute Ambidexterity

10th

+10

+3

+7

+7

Shadow Jump (160 ft.), Supreme Two-Weapon Fighting

 

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