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| Campaign Information Character Creation Attribute Generation Heroic Point Buy High Powered Standard Character Standard Point Buy Races Erkathar (Dwarves) Goblins Half-Orcs Humans Kender (Halflings) Kirilith (Sword Elves) Norilith (Dark Elves) Orcs Weyndar (Wild Elves) Initial Funds Character Classes History & Geography Agencies & Organizations Deities & Religion Legends & Rumors Nations Taean Empire Merkati Nordmaan Tribes Badu Caliphate Sondabarri Elves Notable Locations Crystal Sands Desert Donegal Bay Doradin Forest Kali Kar-Dumathoin Merilia Merkati Cartography Campaigns Adventure Logs Rumors Player Characters Non-Player Characters Player Aids Photos |
Generating Attributes for Player Characters:Hopefully by now you have decided that you want to play a hero in this campaign world. If you haven't decided then go reread the introduction to Baledar. If that doesn't convince you to play a hero then go do something else. We only want and need heroes, wusses need not apply. So you've made your decision, now come reality. Life is cheap in Baledar. It is cheaper when you're stupid or when you decide to have real crappy attributes. In this world heroes are truly a cut above the rest. Therefore I have customized the way attributes are generated to reflect this heroic trend. If you don't think your character needs good attributes to survive in Baledar, then you have certainly never played here before. I've heard of some players that think all you need is good roleplaying skills to survive anything. They have certainly never seen the odds in Baledar or been PCs with me as a DM. But I digress, I'll rant about this type of players in another section. Roleplaying skills and assuming the role of your character, to the best of your abilities, are important as a matter of fact they are very important. But be assured they won't save you when you need to make a Reflex Save against that particularly nasty Ancient Dragon's Breath Weapon. Try to roleplay your way out of that one. Besides whenever the DM is willing to cut you a break and lets you create a powerful PC, don't argue or disagree, it only annoys the DM and that Ancient Black Dragon might just be lurking below the surface of the next swamp you visit. Enough said. Baledar is an unpleasant and dangerous world. Your player characters will often find themselves above their heads in a situation. By the same token the player characters are heroes, those that have left behind the safety and security of their homes to seek out fame and fortune or to right some apparent wrong. These are the characters of heroic fantasy. Characters that are larger than life, at least for the short period that they enjoy it. The following section describes the methods that are sanctioned for ability score generation in order of preference. It is recommended that all PC's use the same method. Heroic Point Buy MethodUse the Standard Point Buy method described in Chapter 2:Characters in the Dungeon Master's Guide pages 19-20. Instead of providing the characters with 25 starting points roll 4d6 discarding the lowest die roll and add 32 points (32+3d6) for a range of 35 to 50 points. These total points are used to buy increases to the ability scores using Table 2-1 on page 20 of the Dungeon Master's Guide. Racial ability modifiers are applied after these points are allocated. No beginning character can have an ability score above 19 including the racial modifiers and no more than two abilities can be less than 13. High Powered Character MethodRoll 5d6, discarding the lowest 2 dice, reroll 1's. Arrange the numbers as desired. See Chapter 2:Characters in the Dungeon Master's Guide page 19 for details. Standard Character MethodRoll 4d6 six times discarding the lowest die each time. Rearrange scores as desired. This is the method described in Chapter 1:Abilities page 7 of the Player's Handbook. Standard Point Buy MethodFollow the guidelines described on pages 19-20 of the Dungeon Master's Guide. The method used for generating characters must be agreed upon for all characters. It doesn't make much sense to have characters generated with the Heroic Point Buy Method and then have some that are generated with the Standard Character Method. Remember that this will be a high powered campaign. Death might meet you more often than you would like. Take advantage of the few perks the Dungeon Master has allowed. Character RacesBaledar is a very old world. Since its infancy many cultures and civilizations have come and gone. Some of them to be lost forever in the passage of time. The cultural outlook of many of the long lived races is influenced by this fact for inevitably someday they too will be gone. Naming RacesThere are only four known naming races remaining on Baledar. They are Dragons, Elves, Dwarves and Humans. The other races have never been considered naming races or if they were the knowledge has been long lost. The goblinoid races and the giant races have inhabited Baledar longer than humans but the proliferation of the humans has served to limit their numbers. Both Dwarves and Elves are in decline and very few are actually encountered outside of their ancestral homes. For more information on this see the history section. Of the long lived races Elves are the oldest, followed closely by the Dwarves. Kender are relatively new to the world and have been here a slightly shorter time than the crafty humans. Erkathar - DwarvesOne of the original naming races Dwarves have statistics as shown in the Player's Handbook. More information and history to follow. GoblinsGoblins compete equally with dark elves for the title of most hated race. While the Norilith might be feared for their ruthless and enigmatic society, goblins are feared for their vast numbers, cunning and ferocious cruelty. Goblin PC's are extremely rare and the few encountered are usually victims of great prejudice, hatred and scorn. Goblin characters are usually at odds with their non-goblin companions because of this. Goblins tend to be aggressive but prefer to act with subterfuge and cunning rather than by sheer force. They have their own language and even though it varies from tribe to tribe and region to region it is understandable by anyone that speaks goblin. Some goblins speak orcish and gnoll as well. A goblin's favored class is rogue. The following are racial characteristics of goblin characters: Goblin Racial Traits
Half-OrcsSee the Player's Handbook for statistics. More information and history to follow. HumansSee the Player's Handbook for statistics. More information and history to follow. Kender - HalflingsThe name halfling is considered derogatory in Baledar. Kenders are small enough to resemble human children, though more heavily muscled. Males are typically 3'7" tall and weigh 75 lbs.; females are slightly smaller. Kender typically have sandy blond, light or dark brown, copper-red or even red-orange hair colors. Hair styles are usually long with braids and ponytails being popular. They are distinctive for their pointed ears that give them a faintly elven look. They are bright eyed and their facial expressions are quite intense. They are curious beyond any measure of common sense and seek excitement often to the detriment of their companions. Kender Racial Traits
Kirilith - Sword ElvesSee the Player's Handbook for statistics. More information and history to follow. Norilith - Dark ElvesOne of the most hated and feared creatures, by surface dwellers, are the cruel and enigmatic Dark Elves. Some human cultures have named them Drow. Very few are ever encountered in the surface world, except on raiding parties. Those that are encountered are usually feared, and treated with great prejudice. PC's wishing to begin their characters as Drow must explain the reasons why they are renegades and incorporate this into their background story. PC's can not chose to play any evil aligned Drow. Their society is matriarchal and they dwell in large cities deep below the surface of the world. Females are slightly larger than males and tend to treat males as inferior. Drow Racial Traits
OrcsThe orcs of The Old World are slightly more sociable than those of Greyhawk. Orcs tend to be aggressive and their hatred of elves and dwarves began generations ago. They have their own language and even though it varies from tribe to tribe and region to region it is understandable by anyone that speaks orcish. Some orcs speak goblin and giant as well. They can be seen on most large cities, trading and selling their services as mercenaries. Smaller cities and towns still regard them with great caution because of their barbaric culture. An orcs favored class is barbarian. The following are racial characteristics of orc characters: Orc Racial Traits
Weyndar - Wild ElvesThe Weyndar are extremely reclusive, barbaric, tribal and almost xenophobic. They inhabit most of the forests of the Northern World. Their close proximity to the Broken Lands has hardened them in the martial sense. Their numbers are small and continue to dwindle due to the multiple conflicts in which they have been involved. Weyndar favor the sorcerer class rather than wizard, although many are barbarians as well. Weyndar Racial Traits
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